As you travel through the snow for the third day, huddled and barely paying attention to your surroundings...
... No, we're keeping watch! I want to roll Perception! What do I see?
<sigh> Let me roll on the encounter table, I had it somewhere... Uh, you see 1d6 goblins hiding behind that tree.
Now, imagine you don't have to do that.
What is Wayfarer's Deck?
This series of 50-card decks with encounters, wonders, mysteries, puzzles, and findings provides a convenient way of creating engaging situations for the players. Instead of rolling for random encounters, pick a card (or draw one at random, or roll a d100 and divide the result by two - whatever sounds like fun for you) and let yourself be inspired.
The cards introduce a variety of encounters and don't dictate the solutions. You're never forced to fight whatever you've found, and the player have a full agency to do whatever they wish. There are no stat blocks and no answers to the mysteries - you're free to take the situation wherever the inspiration takes you.
The cards are setting-agnostic and compatible with any fantasy game, solo or in a party play, with or without a game master.
Welcome to the Frozen Wilds
The Frozen Wilds deck takes you on the adventure into the eerie, icy tundra. Blazing aurorae, ghostly stags, secret caves, and mysterious building await discovery as you traverse the frost-covered wastelands.
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